![]() ![]() His endeavor fails, which results in his death while you have to run away from Bendy into a room. Plus, once you play the instruments lying around in the studio to enter the sanctuary and turn on the ink flow, you try to get to the exit (not without fighting more inky humanoids of course) when Sammy Lawrence, who apparently is also now a inky humanoid as well, makes an appearance by knocking you out and trying to sacrifice you to Bendy. From there, the game takes a lot more interesting and darker turn, with inky humanoids rising from the ink to attack you and more Bendy cartoons that surround the area in the music studio where all the equipment is located. After having to find switches to open a door at the end of one of them, you find yourself at the music department, which used to be run by the director, Sammy Lawrence. You playing as Henry pick up the axe and walk out of the room, which leads into a few hallways. 2 starts off right where you were at the end of Chapter 1: unconscious on top of a pentagram drawn on the floor of a basement of some sort. 3 trailer that was released about a week ago. ![]() Also, stay tuned for a bonus, which is going to be a quick analysis of the Ch. This post, as said in the title, is about BATIM, which means spoilers for those who haven’t played Ch. Since school is coming to its conclusion for the summer in 4 weeks or so, I’ll try to be more active on this blog. Note: Sorry that I’m not very active on this blog! I’m still in high school, and I have to work on homework, which usually takes up most of my time. ![]()
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